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kreatious.net • View topic - Fixed map

Fixed map

List of changes done to the server

Fixed map

by zerg960 » Wed Mar 13, 2013 4:56 pm

Fixed the dynamic map (broke it yesterday)
Removed code that could cause apparent block lag when planting crops or harvesting leaves.
Merged the changes from craftbukkit 1.4.7
Updated the anti-hacks to be better (for mods, /c now works on more of them.)
New players will start to lose food 10x sooner.
Private signs can now be fast-placed if there is air underneath the sign.

1.5 stuff
Hoppers take their protection from the nearby container.
Added the new blocks to the trade plugin. Missing ones should be reported under bugs.
Kehe! Ftang nga! Aynga neto rivikx! Tse'a srak? Eo ayoeng lu txana tìkawng. Eo Eywa oe 'ia. Oel ngati kameie
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Re: Fixed map

by Minerdomera » Thu Mar 14, 2013 4:39 pm

Two questions:

1) Will hoppers take protection from other nearby hoppers?

2)Why would you want new players to lose food sooner? or was it a revert to some old change that would make new players lose food much later?
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Re: Fixed map

by zerg960 » Thu Mar 14, 2013 5:04 pm

1) No... unless they need to..

2) Revert
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Re: Fixed map

by Minerdomera » Thu Mar 14, 2013 5:28 pm

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Re: Fixed map

by zuko135 » Thu Mar 14, 2013 7:58 pm

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Re: Fixed map

by zerg960 » Sat Mar 16, 2013 4:51 pm

Kehe! Ftang nga! Aynga neto rivikx! Tse'a srak? Eo ayoeng lu txana tìkawng. Eo Eywa oe 'ia. Oel ngati kameie
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