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kreatious.net • View topic - New map plans
Page 8 of 9

Re: New map plans

Posted: Mon Nov 19, 2012 2:22 pm
by gotmilkguy84
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Re: New map plans

Posted: Mon Nov 19, 2012 8:08 pm
by zuko135

Re: New map plans

Posted: Tue Nov 20, 2012 12:14 am
by jack_addy
im gonna lick you

Re: New map plans

Posted: Sun Nov 25, 2012 1:44 pm
by zuko135

Re: New map plans

Posted: Sun Nov 25, 2012 2:29 pm
by harshlife
Will we be keeping the new map tidier? As in, actually enforcing the asthetics rules about 1x1 towers and unnecessary/ugly "sky" structures?

Re: New map plans

Posted: Sun Nov 25, 2012 7:57 pm
by zerg960
Nope.

Re: New map plans

Posted: Mon Nov 26, 2012 2:50 am
by pyrusbrawler30
But isn't that the reason we are making the new map? The old one got too crowded and ugly. If we enforce the building rules, even midly, we can make the map look A LOT better... I think there are way too many shantytown shacks lying around. Those small things are what make the big difference. If we can prevent that, believe me, it will show.

Re: New map plans

Posted: Mon Nov 26, 2012 6:58 pm
by sschoedel
I agree, if you take a look down any of the paths, you can see torn up ground. Some times there's a house that hasn't been completely taken down and there are only 1x1 pillars left floating in the air. Of course, we can't force people to stop doing these things and keep the ground looking natural, but we can still try to enforce it across the map. Maybe a sign in spawn with building rules? That would probably make things a little too strict... idk, those are just my thoughts on the situation.

Re: New map plans

Posted: Mon Nov 26, 2012 8:03 pm
by zuko135

Re: New map plans

Posted: Mon Nov 26, 2012 9:46 pm
by JUSTRON123