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kreatious.net • View topic - New map plans
Page 7 of 9

Re: New map plans

Posted: Mon Oct 15, 2012 5:17 am
by dragonslayer1200

Re: New map plans

Posted: Tue Oct 30, 2012 11:41 pm
by jmaehl
I can't wait I has awesome map plans for a great house. So now I can finally get a great big house! And I'm going to spend the whole month of November gathering supplise for it :>

Re: New map plans

Posted: Wed Oct 31, 2012 12:10 pm
by malandrix_bunny

Re: New map plans

Posted: Wed Oct 31, 2012 10:46 pm
by iExspee

Re: New map plans

Posted: Sun Nov 18, 2012 3:47 am
by pikafriend492
this sounds really cool but,im still a little confused,so we wont be able to go back and forth for the first 1-3 weeks?

Re: New map plans

Posted: Sun Nov 18, 2012 5:27 am
by briley0407
We could make a bedrock room to "warp" to and you could rent a shack in it with 1-5 withers in it. When you killed them all, you were done. and "renting" a shack would be something like a stack of iron or 32 iron.

Re: New map plans

Posted: Sun Nov 18, 2012 6:30 am
by iExspee

Re: New map plans

Posted: Mon Nov 19, 2012 12:35 am
by Shadowofrsr
I have fought almost a dozen withers so far in the mine world without a single problem. I even made one under my vault and fought it there without any problems. We don't need anything special for withers.

Re: New map plans

Posted: Mon Nov 19, 2012 4:51 am
by zerg960
I even had someone else make a wither in some other player's home.

...The other person's home survived fully intact & the wither died

We really, don't need to fix withers, they're already integrated into the anti-greif system.


Let teh withers blow up blocks anywhere! WEEE!!

Re: New map plans

Posted: Mon Nov 19, 2012 12:42 pm
by Nezark123
Anyone else thinking 5 withers in old spawn at once?